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Preliminary Remark

7 Legend Entertainment is the organiser of the 7 Legend matches and tournaments and has drawn up the following regulations for their implementation, which are in force at each event.

The organiser reserves the right to amend or supplement these regulations at any time. Any new versions will be announced in good time.

The rulebook comprises the League Rules (LiRu) , the Pitch Rules (PiRu) and the Disciplinary Rules (DiRu) .

All participants in 7 Legend Events recognise that a fair and functioning sporting competition is only possible based on rules to which everyone agrees to abide. They expressly recognise all regulations of this Rulebook in their respective valid version as binding for themselves.

Questions about league operations and the rulebook can be sent to info@7legend.co.uk

League Rules (LiRu)

R1

Participants

  • 1. Each team can field seven players.
  • 2. A squad consists of up to twelve players.
  • 3. All participants undertake to observe sporting fairness towards all persons involved and to accept the decisions made by referees.
R2

Schedule

  • 1. The match schedule is drawn up by the organiser and the dates and times of fixtures and events will be publicised in good time.
R3

Matchday Management

  • 1. The organiser shall appoint a matchday or tournament management team for each event, which shall be responsible for the preparation, organisation and execution of the event and all related matters.
  • 2. Instructions and decisions of the matchday organisers must be followed by all participants.
  • 3. The matchday management can be contacted by email at info@7legend.co.uk
R4

Eligibility

  • 1. The team managers, coaches or captain must prove the eligibility of the 12 players of their squad by submitting an eligible squad list. This list must be received by the matchday management by e-mail no later than 48 hours before the event. If the list is not received by the deadline, the team may be excluded from the event.
  • 2. Players who are not on the eligibility list may not be used at an event.
  • 3. If a player becomes unavailable to participate prior to an event due to a serious injury, illness, or another compelling reason, team representatives may request to replace them with another eligible player. This replacement must be approved in advance of the event start time by the event manager.
R5

Pitch and Goals

  • 1. The game is played on a natural grass surface measuring 60 x 40 meters . The goals measure 5 × 2 meters .
60m 40m 5m × 2m
R6

Winning Points

3 Win
1 Draw
0 Loss
R7

Playing Kit & Advertising

  • 1. All teams must compete in the pre-registered kit approved by the event manager. Mandatory equipment: Jersey, shorts, socks, shin guards and suitable footwear. Goalkeepers may wear tracksuit trousers; their clothing must be clearly distinguishable in colour. Under garments must match the main colour of the kit.
  • 2. Any type of advertising on the match kit requires written consent of the event manager prior to any event. Political, religious or other messages on the playing kit are not permitted.
R8

Captain

  • 1. Each team has a captain who must wear a visible armband on his left arm. He alone is authorised to question the referee about decisions made.
  • 2. In the event of the captain's withdrawal during the match, a substitute must be nominated and wear the armband.
R9

Referee

  • 1. The team of referees appointed by the event management for each match consists of one referee officiating the game and one assistant located within the technical area.
  • 2. The referees have full authority to enforce the rules established by the event manager. The referee's decisions on facts relating to the match are final. This includes the result of the match.
R10

Players per Team

  • 1. A match is played by two teams, each consisting of a maximum of seven (7) players, one of whom must be the goalkeeper.
  • 2. Any eligible player registered within the approved squad list may be selected for a match, subject to timely submission of eligibility documentation.
  • 3. A match must not start or continue if a team has fewer than five (5) players, except in cases of temporary time penalties. If a team is reduced below five players because one or more players deliberately leave the pitch, the referee shall abandon the match and award a 4–0 win to the opposing team.

Pitch Rules (PiRu)

R11

Playing Time & Clock

  • 1. A game's duration is event specific and will be publicised in good time prior to the event.
  • 2. The playing time is measured and displayed by an official game clock.
  • 3. The timekeeping is stopped in the event of a penalty and/or if the referee indicates the interruption with a "time-out hand signal" (e.g. injuries or "time-wasting"). The timekeeping is administered centrally and not via the referee.
  • 4. If the ball has left the foot, head, etc. of any player before the end of the allotted playing time a goal will stand.
  • 5. At all times the game clock dictates the playing time.
30 mins - Group Stage
30 mins - Knockout Stage
R12

Technical Area

  • 1. The Technical Area is a designated area for each team located at the side of the pitch, with seating for coaches and substitute players.
  • 2. In cases of repeated rule violations or unsportsmanlike behaviour, the referee may expel the individual from the Technical Area and impose time penalties on the team. The decision rests at the discretion of the referees.
R13

Equipment, Safety & Electronics

  • 1. Players may not use or wear dangerous equipment. The wearing of jewellery (necklaces, rings, bracelets, earrings, leather and rubber bands, etc.) is prohibited. All jewellery must be removed. All players will be checked accordingly before the start of any game.
  • 2. If a player uses or wears unauthorized/dangerous equipment or jewellery, the referee must instruct him to remove the item or leave the pitch immediately. Players who do not comply may be punished with a red card.
  • 3. Non-hazardous protective equipment (head protection, face masks, knee and arm protectors made of soft, light, padded materials, goalkeeper caps and sports goggles) are permitted.
  • 4. Players (including substitutes and players sent off) are not permitted to carry or use any form of electronic or communication device during a match.
R14

Substitutions

  • 1. Each player can be substituted in and out as often as required during a match.
  • 2. Substitutions are made "on the fly" by handshake only in the technical area without the game having to be interrupted.
  • 3. If a team has more than the permitted number of players on the pitch, the game is only to be interrupted if the additional player influences the game. The team must play with one player less for two minutes. The personal penalty is imposed on the player who entered without permission.
Unlimited Rolling Substitutions
R15

Ball out of Play

  • 1. The ball is out of play when it has completely crossed one of the goal or touch lines on the ground or in the air, or when it touches the referee and the ball goes directly into the goal. In the latter case, play is restarted with a dropped ball.
R16

Kick In (Not Throw In)

  • 1. If the ball completely crosses the touchline, a player from the opposing team must kick it back into play (not throw). The pass must be carried out near the outer line with the ball at rest if possible. Opponents must keep a minimum distance of 2 meters.
  • 2. A goal cannot be scored directly from a kick in, but an own goal can.
  • 3. If a player passes the ball above knee height, the pass is retaken by the opposing team at the same position.
Key Rule Difference
R17

Kick-off, Free Kicks & Corners

  • 1. The match begins with one player from each team facing each other and the referee throws the ball into the air between them. All other players are in their own half. After a goal, play is restarted by the opposing team kicking off.
  • 2. During a kick-off following a goal, the first pass needs to be played backwards .
  • 3. There are only direct free kicks . Offenses in the penalty area that normally require indirect free kicks are moved to the penalty area line.
  • 4. Opposing players must be at least 5 meters away from the ball at kick-off and free kicks.
  • 5. Corner kicks are counted and tallied. If a team wins 3 corner kicks, a penalty is awarded.
3
=
PENALTY
R18

Goalkeeper & Goal Kick

  • 1. The goalkeeper may not pick up the ball with his hand if the ball is played by his own teammate. Otherwise, a direct free kick is awarded on the edge of the penalty area.
  • 2. Goal kicks need to be taken inside the penalty area, approx 2-3 meters in front of the goal line. All opposing players must be outside the penalty area.
  • 3. If an opposing player interferes before the ball has left the penalty area, the kick-off must be retaken.
  • 4. An own goal from a goal kick is recognised. A goal scored directly from the goalkeeper's hand (throw) does not count.

Disciplinary Rules (DiRu)

R19

Time Penalties

=
2 MIN
  • 1. In the event of a yellow card being issued, the referee imposes a time penalty of two minutes .
  • 2. A player can receive several time penalties in one game.
  • 3. The time penalty must be served on the penalty bench located in the technical area.
  • 4. Time penalties can also be imposed on substitutes, managers and coaches. A player must serve the penalty on their behalf.
  • 5. On the penalty bench, any influence on the game (including coaching instructions) is prohibited.
  • 6. A player serving a time penalty may not be substituted until the penalty has expired.
  • 7. A player on a time penalty who commits another offense is permanently excluded from the game.
  • 8. During a time penalty, the goalkeeper's position must be taken by another clearly marked player.
  • 9. Penalty times are recorded and displayed by the official penalty time timer.
  • 10. Stopping the game clock and half-time interrupt but don't reset the time penalty.
  • 11. A time penalty ends automatically when a goal is conceded. The team may then replenish.
  • 12. After serving the time penalty, the player/coach may re-enter the pitch/coaching area.
R20

Red Card

=
DISMISSED
  • 1. By showing the red card, the referee imposes a disciplinary penalty where a player must leave the pitch and technical area for the remainder of the match and may not be replaced.
  • 2. Red card offenses include: further infringement after a time penalty, gross foul play, assault on another person, or offensive, insulting or disrespectful conduct.
  • 3. In the event of a red card, the team plays the remainder of the match short-handed.
R21

Penalty Procedure

1
Player starts at centre line
2
Run towards goalkeeper
3
One shot within 10 seconds
  • 1. To take a penalty, a player must run alone from the centre line towards the opposing goalkeeper and attempt to score.
  • 2. The goalkeeper must remain in his penalty area until the penalty taker has touched the ball for the first time.
  • 3. The shooter has only one shot attempt, which must be completed within 10 seconds.
  • 4. If the shot does not make it into the goal, the penalty is over and play continues with a kick by the opposing team.
  • 5. A penalty defended for a potential corner is not counted as a corner kick.
  • 6. If the goalkeeper fouls the penalty taker before the shot, or uses hands outside the penalty area, a technical goal is awarded.
R22

Complaining to Referee

  • 1. A complaint to the referee about a decision is left solely to the captain of the respective team.
  • 2. If other players, managers or coaches complain, a time penalty will be given if this happens again.
  • 3. Even without a repeat offense, complaining can be punished immediately with a time penalty if the intensity is appropriate. This is at the discretion of the referees.

Knockout Rules & Finals

R23

If Knockout Fixture is Drawn

Golden Goal Period

15 minutes of extra time after a 5-minute interval. First goal wins.

Penalty Kicks

If still drawn, 3 penalty kicks for each team.

Sudden Death

If still level, sudden death penalty kicks until a winner is decided.

Match Format Summary

Group Stage

Match Duration 30 minutes
Match Order 1v2, 3v4, 1v5, 2v4, 3v5, 1v4, 2v3, 4v5, 1v3, 2v5
Kick-off Interval Every 60 minutes
Start Time 12:00 PM
Prize £5,000 per group winner

Knockout Stages

Match Duration 30 minutes
Match Order 1v2, 3v4, 1v4, 2v3, 1v3, 2v4
Kick-off Interval Every 60 minutes
Start Time 12:00 PM
Prizes £10K SF / £50K Final

Key Rule Differences

Important differences from traditional football

Kick-Ins

Ball is kicked in, not thrown in. Below knee height.

3 Corners = Penalty

Corners are counted. Three corners earns a penalty.

Run-Up Penalty

Penalties start from centre line with 10 second limit.

2-Min Time Penalty

Yellow cards result in 2-minute sin bin, not accumulation.

Rolling Subs

Unlimited substitutions on the fly via handshake.

Backwards Kick-Off

First pass after a goal must be played backwards.

Have Questions About the Rules?

Contact the 7 Legends matchday management team for clarification on any rules or regulations.

info@7legend.co.uk

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